attrbutes of RenderSurface. It's used by Producer.
I see that DGLWindow is creating a VisualChooser and setting its attributes.
Later in the code it creates a new RenderSurface and assigns the
VisualChooser to it:
m_surface->setVisualChooser(m
Later it's used in the ralize() method, which actually creates the window.
m_surface->realize(m_chooser,
m_parentWindow->getRenderSurfa
The code for that is specific to each platform- Window, X11, OS X. In the
X11 code, if the chooser isn't passed it uses the one you set it too
earlier.
Anyway, just think of it as a class that stores attributes of a window.
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